Parametric Modeling
Create dynamic and precise representations of your entire product - a virtual twin
Great Sketching
Sketching takes most of the time in a model. You'll love our sketching environment.
3D Features
​All the tools you need to create precise 3D models for your projects.
Real-time Feedback
See what will happen before pressing go. You'll always know what you're going to get.
Variant Management
House similar part definitions in one file and easily switch between them when needed.
Surface Manipulation
​Import surface models from other applications and convert them to solids, trim, and more.
Visualization
Drag section views around to look inside the model, see model threads, and more.
Analysis
Find physical properties of the model like surface area or display the center of mass.
Data-Driven
Everything is data-driven, and you can import data from other sources like Excel.
Capable of any level of complexity
​
Easily capture requirements for any kind of manufacturable design.
A Comprehensive 3D Toolset
Whatever your idea, you can make it in Alibre Design.
Extrude Boss
Pulls a sketch in a direction, adding material.
Extrude Cut
Pulls a sketch in a direction, removing material.
Revolve Boss
Pulls a sketch around an axis, adding material.
Revolve Cut
Pulls a sketch around an axis, removing material.
Sweep Boss
Pulls a sketch along a curve, adding material.
Sweep Cut
Pulls a sketch along a curve, removing material.
Loft Boss
Creates a smooth transition between sketches, adding material.
Loft Cut
​Creates a smooth transition between sketches, removing material.
Helical Boss
Pulls a sketch along a helix, adding material.
Helical Cut
Pulls a sketch along a helix, removing material.
Fillet
Creates smooth transitions between model faces and can be variable radius.
Chamfer
Breaks sharp edges between faces.
Vertex Chamfer
Breaks sharp corners.
Draft
Modifies existing geometry to include a draft angle.
Shell
Hollows out existing geometry to a specified wall thickness.
Wrap
Wraps a sketch around geometry and creates an emboss or deboss.
Project
Projects a sketch onto geometry and creates an emboss or deboss.
Hole
Creates a hole with optional threads pulled from an expansive data table.
External Thread
Creates a threaded rod with thread definitions pulled from an expansive data table.
Mirror
​Copies geometry across a mirror plane.
Linear Pattern
Copies geometry in one or two linear directions.
Circular Pattern
Copies geometry around a center point.
Path Pattern
Copies geometry along a curve.
Direct Face Editing
Various tools to directly manipulate geometry.
Booleans
Add, subtract, or find the intersection of multiple models. Great for mold design.
Face Color
Assigns face colors to models. Great for visualization and rendering.
Image
Bring images into workspace as references and trace sketches over them.
Scale
Scale an entire part.
Insert Surface
Insert a surface model from another program.
Move Surface
​Move a surface around the workspace.
Scale Surface
Make a surface larger or smaller.
Split Surface
Splits a surface into multiple surfaces.
Trim Surface
Deletes part of a surface based on its intersection with another surface.
Stitch Surface
Combines multiple surfaces together.
Thicken Surface
Gives thickness to a surface, creating a solid model.
Convert to Surface
Converts a 3D model into a surface model.
Create from Face
​Creates a surface from a specific model face.
Delete Face
​Deletes a model face, converting the rest of the model into a surface model.
Trim Model
Deletes part of a 3D model based on its intersection with a surface.
Realtime 3D Previews
Visualize the results of every option during feature creation prior to committing the feature. Reduce the editing cycle by ensuring it's right the first time. Implemented product wide.
Analysis & Measurement
Various analysis tools allow you to interrogate a 3D model for its physical properties like center of mass or volume. Get a better look at hard to see areas of the geometry or create sketches of cross sections with the various section view tools.
Review & Redlines
Facilitate review cycles by adding redlines and text to models. Making a redline active orients the model correctly and exposes the callouts.